Games Software to Download
Programs marked 'From ANUW' are taken from Mark Ray's Amstrad Notepad Users Web.
BLACJACK.TXT ... 8kb Simple blackjack card game for up to four players.
BLOCGAME.TXT ... 2kb
BOULDER.TXT ... 5kb A pac-man style text-based game in which the character has to move from one side of the screen to the other without getting killed. BEDIT allows you to create new levels for the game.
BRAINTEA.ZIP ... 6kb A tiny game, originally written in Forth, which I re-wrote in C (with some inline assembler) for the ZX81 using the z88dk cross compiler. This version for my Amstrad NC100 was compiled using z88dk as well. The game consists of a 3x3 coin matrix, and you can only turn a row or a block of coins at once (for details see the rules screen). The goal is to achieve a frame of 1s with a 0 in the middle of the matrix. You lose, if all coins are 0. On my way to successfully implementing the game, I found the Russell Marks' assembler source of "Scrolly NC" very useful. I also had to adapt the z88dk files somewhat, because they were targeted at full SRAM card usage only (and were probably never tested on a real NC100). Brain Teaser uses a small BASIC loader (basic.txt) to load the main program (braintsr.com). To upload files to the NC100 I use a free software named Tera Term, which I prefer over Hyperterminal, because you can set it to use checksum mode directly. With Hyperterminal you have to wait for the fallback to checksum mode, which is quite annoying, if you ask me.
BREAKOUT.TXT ... 2kb Destroy the wall on the right-hand side of the screen by deflecting the ball into it. Miss the ball and it cannot be retrieved, and there are only three balls available.
CRYSTAL.TXT ... Program ... 16kb A text adventure game for one player "The Crystal of Nebumeth" is a text adventure of the type that was popular in the 1980s. You know, the sort you'd load off cassette onto your Sinclair Spectrum or Commodore 64. When you begin the game, you'll see a description of your starting location and a prompt that says "What now?". Simply type, in English, what you wish to do. But keep your sentences simple: a single verb and noun will be enough. Here are some examples:
There are also some special commands you need to know:
I think that's about it. All that's left to say is good luck and happy questing! If you're stuck, here is a map of the game and step-by-step guide to the moves.
DEVAB1.TXT ... 11kb The classic Towers of Hanoi puzzle where a set of hoops has to be moved from one pile to another in the least number of moves.
4INARO.TXT ... 4kb Simple game where each player tries to complete a line of four squares on a 5x5 grid.
LEAKAGE.TXT ... 13.8kb The object of this game is to build the pipework between the START and FINISH before the water leaks out of the pipe. Use the cursor keys to move and SPACE to change the pipe. When you think you have completed the pipe, press A to start getting a score. There are six levels and a hi-score record.
NEPTUNE2.TXT ... 10.1kb Text-based adventure game in which you have to replace a plug in the seabed to stop all the water draining away. If you get stuck, download Map of Neptune's Caverns.
RACER.TXT ...1kb Ride through a racetrack which you create on the NC100 word processor (the track must be seven lines long)
DIAMOND.TXT ... 7kb This is a simple adventure game which I took from the BBC Micro. It is simpler than Neptune's Caverns since it has only nine rooms. The object of the game is to take the diamond back to diamond castle.
Scrolly NC requires an NC100 or NC200, running either the builtin ROM OS, or my ZCN. If you're running under the ROM OS, you need 19kb of lower memory free to run the game. (In practice, this means you may find it awkward to run it on an NC100 if you don't have a memory card.) The game will refuse to run if you don't have enough free memory in that area. Please read the information in the SCROLLYNC.TXT file for details of how to install and play this game.
SLIDEPUZ.TXT ... 4kb This is a simple computer version of the numerical slide puzzle where there is a 4 x 4 grid filled with 15 movable pieces, therefore leaving a gap into which you can slide an adjacent piece. Either use a mouse (connected to the serial port) to move around and the left button to move a piece, or use the cursor keys and press SPACE or ENTER to move a piece. The object of course is to arrange the pieces in numerical order, starting with 1 at the top left. In other versions of this puzzle the object is to move the pieces to create an image (like a jigsaw.) I might try to add this feature later on, but you will find the current version is hard enough... well, I haven't completed it yet! Also see Odds 'n' Ends... |
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